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Planetary annihilation titan transport4/24/2023 ![]() ![]() Each has a range, represented by the red circle around the extractor when you go to place it, over which they extract metal. These are fairly cheap, but require a little energy to operate, so your metal production will falter if you overtax your energy! They work a little differently from metal extractors in the original Total Annihilation. Quite often, but not always, the winner of a game is whoever builds and successfully protects the most resource-generating structures.Ĭommon Level 1 Resource Structures Metal Extractor Resource structures produce resources - metal and energy - for you to use to build other things. ![]() All other factories can only construct units of the appropriate type. Amphibious Facilities are odd in that they can construct amphibious units of a wide variety of types. Hovercraft factories can be built on water or land. Level 2 Construction units build Level 2 structures and, in the case of Advanced Construction KBots, the Level 3 factory.Īll factories can only be built on land, except for Shipyards, Amphibious Facilities, and Seaplane Pads, which must be built in water. Level 2 factories build Level 2 units and Level 2 ("Advanced") Construction Units. So a Level 1 Construction KBot can build a Level 2 KBot Lab, but can't build a Level 2 Vehicle Plant. Level 1 construction units build Level 1 structures and the Level 2 factory for their type. Level 1 factories build Level 1 units and Level 1 construction units. We don't describe individual factories in detail, as most are fairly boring. Note that the Commander takes extra damage from stationary defences and that these defences will usually prioritize him due to his high cost.įactories are what let you construct mobile units. The Commander has a small but constant auto-repair, which makes him better able to handle fire from raiders and sporadic artillery hits. Whatever you do, do not D-Gun your own structures or units unless it's that or lose the game. His laser should be more than enough against small groups of raiders. ![]() It eats up 400 energy a shot, which is a hefty chunk in the first few minutes of the game, and destroys any reclaimable wreckage. Do not, however, use your D-Gun unless your Commander's death is imminent or you are faced with a large, tightly-packed swarm of units. Your Commander provides an excellent defence against early-game assaults and rushes. He often spends most of his time assisting construction in the back of your base, under heavy jamming and AA cover. In Ends games, keeping the Commander alive in the late-game against the many things that can kill him in a handful of shots becomes very important. This often leads to the Commander being used very offensively in the late-game, and can also lead to assorted lame early-game Commander tactics. In Continues games, keeping your Commander alive is nice but not vital. There are two main victory conditions in Spring - Commander Dies, Game Continues (Continues) and Commander Dies, Game Ends (Ends). He can also capture enemy units, but this is tricky to pull off, as an alert enemy will usually self-destruct them before he can finish. Moves slowly, but can travel underwater and climb very steep hills. (Though if he's not in a jamming field, they'll see him on radar anyway) Causes an absolutely massive explosion when killed. Has a radar and sonar, and can cloak to hide from enemy units. Packs a fairly nasty laser and the D-Gun, a weapon that drains tremendous amounts of energy but does absurd damage. Builds a small selection of things, but has a powerful nanolathe, allowing him to build quickly and assist other construction units. You only get one Commander when you start the game, so he's worth special mention. 4.4.6 Sentinel/Gaat Gun Heavy Laser Tower.4.4.5 Chainsaw/Eradicator Anti-bomber Turret.4.4.3 Defender/Pulveriser Missile Tower.4.4.2 Beamer/Heavy Light Laser Turret (HLLT).
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